Hurkle
Friday, July 25th, 2008 | Programs
For more including Author's Notes download the eBook pages with this program's code listing.
A hurkle is one of a family of imaginary creatures. That family includes mugwumps, bogas, schmoos, and the dreaded wumpus. What a hurkle looks like, why they are hunted, and what one does with the hurkle when it is found is left to the player. However it seems apparent that the Hurkle can fly, and so can the player, as this game utilized 3 dimensions with ease.
Like other guessing games, after each guess in hurkle you will be given hints that you can use to refine your next guess. The twist in hurkle is that you need to keep track of 3 dimensions at once. Since this program doesn’t have much in the way of graphical output it requires a keen sense of visualization. Like other guessing games the best strategy is divide to win.
Hurkle was written by Joseph Larson inspired by a BASIC game by Doug Albrecht as found in ‘BASIC Computer Games’ edited by David H. Ahl © 1978.
1 Comment to Hurkle
Hurkle has evolved into a system of play-by-email games.
Go to http://www.curriki.org and search for hurklequest
We have more than 50 HurkleQuest games for elementary school teachers and their students.
Cheers,
Bob Albrecht
Woah! Now that’s cool. Thanks for stopping by Bob, er, Mr. Albrecht, er wow. I’m thrilled.
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