Awari
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Friday, April 18th, 2008 | Programs

awari





For more including Author's Notes download the eBook pages with this program's code listing.

Awari is a game that even a child could play. In the past it has been played with materials as simple as sticks and stones in the sand. The rules are a breeze. There are 6 places on each side of the board for stones and a place at either end for the players. You can play from your side and a move consists of taking all the stones in a place and dropping them, one-by-one into each place after the place you drew from going around in a circle, first towards your side, then drop a stone in your home, then back around the opponent’s side, skipping the opponents home if you make it that far. If you end in your home you get another move. The twist comes in if the final stone to leave your hand lands in an empty spot. If the spot opposite it isn’t empty you get to take that stone and all the stones in the spot opposite.

The computer’s method for picking a move consists of looking ahead a little bit to rule out “bad” moves, but then following that up by comparing this game to previous games. If this game had been played before, and the computer lost, it would avoid making the same mistake again.

Awari was written by Joseph Larson based on a BASIC game by Geoff Wyvill as found in ‘BASIC Computer Games’ edited by David H. Ahl (c) 1978.

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